DALLAS
SOFTBALL MANAGERS ASSOCIATION
CONSTITUTION
(ORGANIZATION AND RULES)
REVISED FEBRUARY
2, 2010
(Click here to down-load a printable copy in
a PDF format of
the rules presented)
All
rules that are new or that have changed for 2010 are shown in
italics.
ARTICLES OF ORGANIZATION
A.
The name of this organization shall be the Dallas Softball
Managers Association (DSMA).
B.
Its purpose shall be to create an interest in and promote
amateur softball in the City of Dallas and to encourage harmony
and cooperation among its participants, officials and spectators.
C. Any team that registers to play in this association agrees
to abide by the rules and regulations herein set out.
D. This association shall be governed by the Dallas Park and Recreation Department
with the assistance of an Advisory Council consisting of at least
ten members. Voting members of the Advisory Council shall be
elected by the membership of the association. Vacancies on the
Council will be filled by appointment by the Council members. One
member of the Advisory Council will be the umpire representative
presented by the Umpires Association and accepted by the
Dallas Park and Recreation
Department.
E.
The Advisory Council shall choose a Commissioner, Deputy
Commissioner, and a Secretary/Treasurer. The Commissioner will
preside over the Council. Disbursements of monies shall require
the signatures of two of at least four members of the Council who
are designated as signatories.
F
The Constitution and By-Laws may be amended by the
Dallas Park and Recreation
Department after discussion of the proposed change(s) with the Advisory Council. Input from the members
through the Advisory Council is highly encouraged.
G.
All DSMA Softball teams are registered with the Amateur
Softball Association of America (ASA), a national association
governing amateur softball, and the Texas Amateur Athletic
Federation (TAAF), the state association governing amateur
athletic competition among member cities. The City of Dallas
constitutes TAAF Region 13. Registration with ASA and TAAF
sanctions teams for tournaments conducted by those associations.
RULES OF ELIGIBILITY
A.
All participants must be at least 16 years of age. Umpires
may request verification of age.
B.
No team may play more than 20 players in any one game.
C.
No player may
play in this association while under suspension from this
association or any other association.
Penalty: Forfeiture of game in which player participated and
possible extension of suspension.
D.
No player may
play under an assumed name.
Penalty: Forfeiture of game in which player participated and
possible further action as determined by the Advisory Council.
Any time a player’s identity is questioned by the opposing
manager, the player must produce a drivers license or other
picture ID. Failure to produce valid ID will result in
forfeiture.
ROSTERS
A. The
roster deadlines for each 2010 season are as follows:
Spring season - April 12; Summer season - July 12; Fall season -
September 27
B. All teams must submit a roster to their league scorekeeper
on the FIRST NIGHT OF LEAGUE PLAY.
That roster must be filled out as completely as possible, but is
not binding as a final roster. If any changes are made from the
initial roster, then a roster in its final form must be turned in
to the Dallas Park and Recreation Department (Kiest Complex or
Reservations Office) by that season's roster deadline.
Please note: No team will be allowed to play in the City
play-offs that has not submitted a roster. Roster shall
not exceed 20 players including a playing manager. Roster must
include addresses, birthdates and
signatures of all players.
C.
A player may sign only one roster within his/her league,
but is not limited to the number of leagues played in or rosters
signed. PLEASE NOTE: A player can play in more than one
classification, but is restricted to playing not more than one
level lower than his highest classification. Example: A player
can play in Class C and Class C/D, but not in Class C and Class
D. No team may play more than 3 players who are playing down
in any one game.
D.
A PLAYER MUST
CHOOSE ONE TEAM AS HIS/HER OWN FOR EACH DIVISION (men’s or coed) IN PLAYOFF COMPETITION;
e.g. if a player is on the
roster of both a Men’s Class C/D and a Men’s Class D team that
have qualified for the playoffs, he may play on only one of
those teams in the playoffs. Violation of this rule will result
in the player being declared ineligible and the second team played
for being forfeited out of the tournament.
E.
A team may enter more than one league and turn in a roster
for each league entered.
F.
After the
roster deadline teams are restricted to playing only two
non-roster players if needed. During the playoffs, a
team may not use any players who have not signed its roster, or if
drafting from another team, drafted players must be on the roster
of the team from which they were drafted (see section I below).
G.
If a player signs the FINAL roster of a team,
he or she will not be eligible to play as a non-roster player for
any other team in the same league.
H.
Once a player
plays for a team he or she becomes ineligible to play on any other
team in the same league on that day.
A player may not play for two different teams on the same field
(including make-up games) unless in two different leagues AND on
both teams’ rosters. Penalty: Forfeiture of game in which
ineligible player participates. Enforcement of this rule is not
dependent upon protest by the opposing manager. The game
officials are instructed not to permit violation of this rule.
I.
Drafting players for playoffs: Any team entering the
playoffs may draft up to two (2) players from any other DSMA team
of the same classification or one class lower that is not
participating in the playoffs. The team(s) from which the players
are drafted must have a valid roster on file in the Dallas Park
and Recreation Department, and the draftees must be on said roster(s). Drafts must
be made by the deadline and in the manner stated on the tournament
entry form issued by the League Administrator. The total number of
players on a playoff roster cannot exceed twenty (20), including
drafts. Scratches can be made on the original roster if
necessary to create room for drafted players.
J.
EXCEPTION TO ROSTER RULES: The Saturday leagues at Fair Oaks
will not adhere to the roster rules established for other leagues.
This league is self-contained (league will have its own playoffs
but teams will not advance to DSMA City Playoffs) and is
participation-oriented, so teams are not restricted on number or
sources of pick-up players for games.
K.
At all times the responsibility of the eligibility and
conduct of the players rests with the manager of the team. Any
violation of an eligibility rule carries loss of game penalty and
possible suspension.
RULES OF COMPETITION
A.
All games shall be governed by the current rules of the
Amateur Softball Association of America (ASA) and the Texas
Amateur Athletic Federation (TAAF), with any exceptions listed in
these Rules of Competition. NOTE: USSSA Men's leagues will play under USSSA rules with DSMA exceptions.
B.
SOFTBALLS: Teams must supply their
own softballs for league games. Mens and Coed-Men will hit a
12" ball, either ASA-approved (.cor 44 or lower) or USSSA-approved
Classic M (.cor 40 or lower). Women and Coed-Women will hit an 11"
ball, either ASA-approved (.cor 44 or lower) or USSSA-approved
Classic W (.cor 44 or lower). Balls may be white or optic yellow,
and the ASA or USSSA stamp must be clearly visible.
C.
Under ASA rules all batters will come to the plate with a
one ball and
one strike count. After3 more balls a batter will walk, after
2 more strikes a batter is out on strikes.
NOTE: In Class D leagues, an extra foul
will be given to batters. In Class C/D leagues, teams will NOT be
given an extra foul.
D.
Softball Bats:
Bats used for league play must be on the ASA or USSSA list of approved
bats for 2010. However, DSMA rules will allow the use of a bat not on the
official ASA list if, in the judgment of the umpire, that bat was
legal prior to the publication of the ASA list now in effect (an
old bat).
PLEASE NOTE: Teams advancing to ASA Championship play
(beyond DSMA play-offs) will only be able to use bats on the ASA
list of approved bats in that play
E.
Uniforms: All
players of a team should (not must) wear shirts of the same color
and the shirts must be numbered. These numbers must be
arabic numerals and must be whole numbers, ranging from 0
or 00 to 99 (numbers such as 7 and 07 are considered different
numbers). ALL NUMBERS MUST BE A MINIMUM OF 6” HIGH AND MUST BE ON
THE BACK OF THE UNIFORM. Numbers must be of a contrasting color
or outlined with a contrasting color. Numbers should be permanent
in nature, but taped or written-on numbers will be allowed in an
emergency but NOT FOR AN ENTIRE SEASON. No two players on a
team may wear the same number. Any player wearing a duplicate
number will not be allowed to enter the game. If it is
discovered that two players are already in the game wearing the
same number, the second player found to be wearing the same number
must change to a legal shirt or create a number which is
non-duplicate; another shirt or material to create a legal number
must be immediately accessible. If not immediately accessible,
then the second player found to be wearing the same number must
be removed from the game and will be given up to one ½-inning to
put on a legal shirt or create a number which is non-duplicate.
After this time, if no other legal shirt has been obtained, that
player will be disqualified from the game. NOTE: The
number of players can drop to two less than the regulation number
that started the game for no more than one ½-inning in order to
correct the situation. The game clock will not stop during this
time. Note: If batting-the-bench and the
duplicate number is discovered while that person is batting,
unless the batter can create a legal number immediately, then an
out will be declared because no substitutions are allowed.
F.
Shoes with steel or metal cleats are not allowed, and only
athletic-style shoes are permitted (e.g. boots or sandals are not
legal footwear).
Penalty: If a player is discovered to be wearing illegal shoes,
he will be removed from the game immediately. If on DEFENSE, a
legal substitute may take his place or his position will be vacant
until he puts on a legal pair of shoes. If he has not put on a
legal pair of shoes by his team’s next turn on DEFENSE, he will be
disqualified from the game. If while ON BASE, he may be
substituted for or will be declared out. If he has not put on a
legal pair of shoes by his team’s next turn at bat, he will be
disqualified from the game, and either a legal substitute may take
his place or an automatic out will be taken at his spot in the
batting order. Time will not be stopped to allow a change of
shoes. NOTE: The number of players can drop to
two less than the regulation number that started the game for no
more than one ½-inning in order to correct the situation
G.
Pitching are: Effective in 2010, the ASA pitching arc is a minimum
6' and maximum 10'.
G. Pitcher Protection
Rule: Any ball that when directly hit (i.e. line drives) places
the pitcher into a defenseless mode and either hits the pitcher or
glances off the pitcher's glove or clothing will be considered a
violation according to the "pitcher protection" rule and will
result in the following penalties:
1st occurrence (each team) - dead
ball, batter is out
2nd occurrence (each team) - dead ball, batter is out and ejected
3rd occurrence (each team) - forfeiture of game
Balls that strike the ground
first are not included in this rule interpretation
I.
Teams in all classifications have a choice of batting a
traditional (regulation) batting order or a “bat-the-bench”
batting order. Choice must be declared prior to the game and
reflected properly on the batting order submitted to the
scorekeeper.
-
Traditional or regulation batting order
a. The regulation number of players for slow pitch is 10, with
the option to use 11 players (an “EP” or extra player) in Men’s
and Women’s divisions, or 12 in Coed (two EP’s – one man and one
woman). In Coed play, a team must field 5 men and 5 women.
b.
In all divisions, a team may begin play with 9 players,
with an automatic out being charged in the 10th batting
position (9th or 10th in Coed). If a 10th
player arrives, he may enter the line-up in the vacant batting
position. Coed teams may begin with 9 players, with a 5-4 ratio
of men to women or vice versa.
c.
Substitutions are allowed according to the ASA rules governing
substitutions.
-
Bat-the-bench batting order
a. Bat-the-bench can be
declared ONLY when at least 10 players are present (10 in Men’s or
Women’s leagues and 5 men/5 women in Coed leagues).
Bat-the-bench can be declared
even though extra players may not be present when the line-up is
submitted.
b.
ALL players
present (in the dugout) MUST be placed on the batting order,
with a maximum of 20 players (the roster limit). Any ten of those
players (in Coed, 5 men and 5 women), can play defense at any
time. A coach dressed in the team uniform cannot play in the
game unless listed on the initial line-up turned in to the
scorekeeper. (i.e. they cannot be added later)
c.
Since all
players bat, no substitutions can be made on the line-up.
Any player that arrives late must
be added to
the bottom of the line-up. Players may be dropped from the
batting order without penalty unless the number of players drops
to 9 (or to 4 of one sex in Coed). When a player is removed from
the batting order, names will shift up on the line-up. Once
dropped from the line-up, a player cannot return. If an injured
player wishes to stay in the game but skip an at-bat, an out will
be called. If the number of players drops below the regulation
number, then a forfeit will be declared. Refer to “Game Time
Requirements – section E” for information concerning submitting a
line-up in the “bat-the-bench” format.
PLEASE NOTE: In either style
of batting order, a team determined to be batting out of order may
be corrected by the game officials without penalty.
J.
An
“administrative out” is an out that is charged to a team in
its first at bat for either of the following infractions: (1)
failure to have at least 9 legal players at game time; or (2)
failure to turn in a batting line-up to the scorekeeper by game
time.
K.
In a
regulation batting order, an “EP” (extra player) may be
used in Men’s or Women’s play, creating a batting line-up of 11
people, any 10 of which may play defense at any time. If used in
Coed play, two EP’s must be used (one man and one woman), creating
a batting line-up of 6 men and 6 women, of which any 5 men and any
5 women can play defense. An EP cannot be added to the line-up
after the game has started. AN EP CANNOT BE PUT IN THE LINE-UP
IF NOT PHYSICALLY PRESENT AT GAME TIME. If it is discovered
that the EP is not present, then an administrative out will be
charged in the first at bat after discovery, and an automatic out
will be charged in the vacant batting position. Repeated misuse
of this rule will not be tolerated.
L.
If a team
begins play with a regulation number of players (10 or 10 +
EP) then loses a player for any reason (injury, ejection,
etc.), it may continue to play with one less than the
original starting number, including Coed competition. An
automatic out will be charged in the missing player’s batting
position. If he returns or if another legal player arrives, he
may enter the game in the vacated spot in the batting order. A
team may play with two less than the regulation number that
started the game only in certain situations (blood rule,
illegal footwear, duplicate numbers) and then only for one
½-inning. A forfeit is declared after one ½-inning if a team does
not have the legal number of players (one less than regulation)
needed to continue. NOTE: After a game has started, recruiting
players from the stands or other fields will not be allowed.
Exception: In USSSA games, if starting with
10+AH or 2 AH's, then they can play with as few as nine (9) with
outs taken in each vacated position.
M.
In Coed
play, the defensive alignment must consist of the following:
two men and two women in the outfield (the four
outfielders should be aligned an equidistant distance from home
plate), two men and two women in
the infield, and the pitcher and catcher must be of opposite sex.
Men and women do not have to alternate defensive positions.
Offensively, men and women must alternate positions in the batting
order.
N.
In Coed
play, if a male receives a base-on-balls (walk), he is
automatically awarded 2 bases (goes to 2nd base). If
there was 0 or 1 out at the time, the following female MUST BAT.
If the base-on-balls was issued with 2 outs, the following female
has the option of batting or being awarded 1st base.
ALL BASES AWARDED (1st and 2nd) MUST BE
TOUCHED IN THE PROPER ORDER.
O . In Coed play, the batting team must provide a base coach who
will rotate the game balls to the pitcher.
P.
“Base stealing” will be allowed in all Men’s
classifications EXCEPT CLASS D. Runners may attempt to
advance when the pitched ball reaches home plate, but must stay on
the base until the ball reaches home plate.
(1)
The ball remains alive until the pitcher has possession of
the ball in the infield and all immediate play has apparently
completed. Runners not advancing return to the last base legally
touched. Runners may not advance if the pitched ball hits the
batter, the ground before reaching the front edge of home plate,
or home plate itself.
(2)
A pitched ball that hits behind home plate and strikes the
umpire, or a thrown ball by the catcher that hits the umpire,
remains live and runners may advance.
Q.
All players must be “physically legal.”
Players with casts, splints or
braces may play if those items are padded sufficiently and do not
pose a danger, subject to the judgment of the umpire.
R.
If an injury
occurs during a game, the official game clock will continue to run
for up to two minutes. If the injured player has not recovered or
has not been removed from the field after two minutes, the game
clock will stop at that point. If an injury occurs that is
obviously very serious in nature and will take some time to
resolve, the game clock will stop immediately and begin again at
the direction of the umpire.
S.
BLOOD RULE. Any player or coach who is bleeding or who has
blood on his/her uniform shall be prohibited from participating
further until appropriate treatment can be administered and the
bloodied uniform replaced.
- The game
clock will not stop unless the injury is determined to be
serious (see section R above).
- The
player will be allowed to return to the game once the bleeding
has been stopped and bandaged sufficiently (subject to rules of
substitution).
- A player
who must change out of a bloodied shirt may put on any shirt – a
number is not required (this is the only situation in which a
player is allowed to wear a shirt without a legal number).
- A team
will be allowed to play with TWO less players than regulation (8
if starting with 9 or 10, 9 if starting with 11) for one
½-inning. After this time, a forfeit will be called if a
team cannot field only ONE less than the number that started.
EXAMPLE: If a team started with 9 players and one becomes
bloodied while on defense, the team may play with 8 players
until after they bat and start the next defensive inning.
If they still have only 8 players at that time, a forfeit will
be called
T.
For Men’s slow
pitch and Coed play on fenced fields, an over-the-fence
home run limit will be in effect. All balls hit over the fence in
excess of the following limits will result in the batter being
called out:
| ASA |
USSSA |
|
|
| Class C - 5 |
Class D - 2 |
| Class C/D - 3 |
Class E - 1 |
| Class D - 0 |
|
U.
A “no digging in” rule will be in effect for all batters.
When getting set in
the batters box, a batter is prohibited from performing any action
that removes or redistributes dirt in a way that will create a
hollow in the batters box.
Managers are responsible for informing team members. Penalty: a
strike will be called. If the batter has two strikes and
is charged with "digging in" a third strike will be called and that
batter will be called out.
V.
Alcoholic
beverages are not allowed in City parks and are strictly prohibited in the playing area. During the
game, any player found in possession of an alcoholic
beverage on the field in or outside the dugout, or in the stands
will be immediately ejected from the game.
W.
American
Disability Act eligibility: Any player with an obvious permanent
physical disability (e.g. one arm, prosthetic leg, etc.) may be
declared as an A.D.A. player. Any player with a physical
disability that is NOT obvious must have a written statement from
a physician certifying that he has a physical disability which is
permanent and which inhibits normal participation. Once an
individual is declared an A.D.A. player, they must play the entire
season (not one year) as an A.D.A. player. Likewise, if one
starts the season as a regular player, he cannot play under A.D.A.
designation for the remainder of that season.
X. DSMA has
established a pitcher's box rather than just a pitching rubber.
The pitcher's box is the width of the pitching rubber and extends
six feet behind the rubber. A pitcher may establish their pitching
position anywhere within the pitcher's box. They do this by
pausing prior to the pitching motion. Once they have paused,
they've established that position as their pitching position and
all the pitching rules that apply to pitching from the rubber
apply to this position.
GAME TIME
REQUIREMENTS
A.
DEFINITIONS:
Game time is the time
at which the game is scheduled to begin. Penalty time is a
5-minute period that begins at game time in which a team is
allowed to complete requirements for beginning a game, but for
which a team is penalized. Forfeit time is declared five
minutes after game time. A team that has not met the requirements
to begin a game is assessed a forfeit at this time. NOTE:
Unless circumstances dictate otherwise, the game clock will be
started when the umpires call “Home team take the field!”
B.
In all games,
including playoffs, penalty time shall begin at game time. The
time limit shall begin promptly at game time.
If the preceding game is still in progress at scheduled game time,
then penalty time will begin immediately after the
completion of the previous game (the game clock will begin when
both teams have had an opportunity to occupy their dugouts).
Forfeit time shall always be 5 minutes after the start of penalty
time.
C.
All teams in
all divisions MUST have their completed line-up in to the
scorekeeper by game time. If the line-up is not turned in by game
time but is turned in during penalty time, the team shall be
penalized by being charged with an administrative out before its
first at bat. If the
line-up is not turned in by the end of penalty time, the game
shall be forfeited. NOTE: If a preceding game is still in
progress at scheduled game time and if the completed line-up is
not turned in before the end of the preceding game, the line-up
shall be considered late.
D.
Line-ups must
be turned in to the scorekeeper with both first and last names and
uniform numbers. The
line-up will be kept by the scorekeeper. All substitutes
listed must include both first and last names and uniform numbers.
If a uniform number is turned in incorrectly, but the correct name
was listed on the line-up or as a substitute, the number may be
corrected without penalty.
E.
A “bat-the-bench” line-up must list all players present (in
the dugout). Exception: A coach that is dressed in the team
uniform but does not play.
- For
Men’s and Women’s divisions, all players should be listed on a
single line-up sheet in the order in which they will bat.
- For
Coed divisions, the manager will submit a separate batting order
for men and for women (not to exceed a total of 20). There does
not have to be an equal number of men and women.
Men and women will alternate turns at bat; for example, the
first man in the batting order will bat, followed by the first
woman, who is then followed by the second man, followed by the
second woman, etc. Each batting order will start over
independently; for example, if there are 7 men and 8 women, the
batting order would proceed as follows: #7 man, #7 woman, #1
man, #8 woman, #2 man, #1 woman, etc. Any 5 men and any 5 women
in the batting order may play defense at any time.
-
Bat-the-bench may ONLY be declared when a regulation number
of players are present; i.e. at least 10 in Men’s leagues
and at least 5 men/5 women in Coed leagues.
- A
coach dressed in the team uniform cannot play in the game unless
listed on the initial line-up turned in to the scorekeeper.
F.
Failure to have at least 9 legal players at game time will
result in an administrative out being charged to the team
before its first at bat.
In addition, an automatic out will be charged in the 10th
batting position (9th or 10th in Coed). The
game clock will begin promptly at game time/penalty time. If a
team
does not have at least 9 players by the end of penalty time, the
game will be forfeited.
TIME LIMIT,
RUN RULE
A.
All games in this association shall be played under time
limit restrictions. All innings started before expiration of the
time limit will be completed. The time limit for slow-pitch
games is fifty-five minutes.
B.
All slow-pitch
games will be played with a 10-run rule after 4½ or 5 innings, and
a 15-run rule after 3½ or 4 innings.
Any time a team goes ahead by 20 runs (other than the top half of
the first inning), the ballgame shall automatically be declared
over.
C.
Flip/Flop Rule: If beginning an inning in which the Home Team is
losing by a margin that constitutes a Run Rule for that inning,
then the Home Team will “flip/flop” and become the Visiting Team,
and the original Visiting Team will become the Home Team. If the
new Visiting Team does not score enough runs to reduce the run
difference below the run rule, then the game is over. If they
reduce the run difference to below the run Rule, then the new Home
Team will bat. If the new Home Team subsequently scores enough
runs to exceed the Run Rule, the game
will be
over. If they do not, then the game will continue under that
format. If the situation reverses, the teams would flip/flop
again. Example: The Visiting Team is ahead 21-10 after 4
complete innings. The Home Team would then flip/flop and become
the Visiting Team, clear the bases, and start the 5th
inning. If they do not score at least 2 runs, then the game is
over. If they score 2 or more runs, then they will remain the
Visiting Team until the completion of the game or until the
situation is reversed.
D. In all CLASS D competition,
no more than six runs may be scored by one team in EACH inning. A
team will bat until 3 outs have been made or 6 runs have scored.
If the turn at bat is ended by the sixth run scoring, all other
base runners are negated. The first batter in the next inning
will be the one who follows the last batter of the previous
inning.
E. In all Class C and Class C/D
competition, there is NO run-scoring limit per inning.
F.
If time expires during any inning in which scoring
is limited to 6-runs-per-inning and one team has a greater than
6-run lead, then the ballgame will end immediately upon expiration
of the time limit.
G.
The offensive (Home) team may
declare a batter automatically out as the 3rd out of
the inning when time is about to expire in order to advance to the
next inning. Choosing this
option will forfeit that team’s right to its last at bat if the
Visiting team achieves a run-rule lead in the top of the following
inning.
H.
If the game
clock is about to expire and the defensive (Visiting) team chooses
to intentionally walk a batter, the result of which will cause the
at-bat to end and thus advance to the next inning, then the
offensive (Home) team will automatically be credited with the
result of the play without the base runners or batter having to
advance.
I. In all slow
pitch games, if at the end of regulation play (55 minutes or 7
innings) a game is tied, the “3-2” rule will be in effect for all
extra innings until a winner is determined.
Under the “3-2” rule, each
batter will come to the plate with a count of 3 balls and 2
strikes and a foul; i.e. they will have only one pitch thrown to
them with no extra foul.
J.
If a game in progress is stopped
for any reason (weather, light failure, etc.) it shall be an official game if 3½ or 4
innings have been played. In
this situation, if the score is tied at the end of the last
complete inning or with the home team at bat at the time of
interruption, the game will end as an official tie game.
Incomplete games (less than 3½ or 4 innings) will be replayed from
the point of interruption.
FORFEITS
A.
If a game has been officially declared a forfeit, teams may
scrimmage on the field but umpires and score-keepers are not
obligated to work the scrimmage. Such competition will not be
sanctioned as an ASA contest, and participants will be playing at
their own risk.
B.
A double forfeit shall count as a full loss for both teams
in the standings.
C.
Forfeiture for
any reason of two regularly scheduled games (not including
make-ups) MAY suspend a team from this association with no entry
fee refunded.
OTHER INFORMATION
A.
Leagues shall be divided into different classes of play:
Men’s C, Men’s C/D, Men’s D, Coed C/D and Coed
D. League winners will receive team and individual awards. In
case of a tie for first place, the league winner will be
determined by the following tie-breaker system:
1.
Head-to-head competition
2.
Record against other teams in order of finish (i.e. against
3rd place team, 4th place, etc.)
If the tie cannot be broken,
then all teams tied for first place will receive team and
individual awards, as well as a playoff berth. PLEASE NOTE:
If teams from two classifications are combined into one league
(e.g. C and D), then the “C” team AND the “D” team with the best
records against teams from their own classification will each be
declared champions of their respective classifications. PLEASE
NOTE: League awards not claimed within 60 days of the end of the
season for which they were awarded WILL NOT BE GUARANTEED TO BE
AVAILABLE AFTER THAT POINT.
B. City
Playoffs:
At the end of the season, city playoffs will be held in
Men’s and Coed classes. The first
place team in each league will receive a FREE ENTRY into the City
Playoffs. Any other team may enter the Playoffs for a fee of
$100. Teams playing in the C/D division will be
eligible to advance to TAAF State tournaments. NOTE: Any team that
earns a free berth in the play-offs, requests to be in the draw
and drops out after 5:00 PM on Wednesday or fails to show for the
playoffs will be required to pay $100. ONLY TEAMS WITH VALID
ROSTERS ON FILE WITH THE ATHLETIC OFFICE WILL BE ELIGIBLE FOR ANY
PLAYOFF TOURNAMENT.
C. The
Dallas Park and Recreation Department and the Advisory
Council reserve the right to change a team’s classification for
league or playoff competition at any time for justifiable cause.
D.
In the event of
inclement weather,
the condition of the diamonds for that night will be available
after 4:30 p.m. by calling (214) 559-5701 Monday through
Friday and after 2:00 PM on Sunday for Sunday night leagues.
Occasionally later weather conditions
may be known in time to modify the report, but if not, any
change in the status of a field previously declared playable on
the field report will be made at the field
by the
umpire. The decision announced by the recording or the umpire
will be final and official.
RULES OF CONDUCT
A. Alcoholic beverages are
strictly prohibited
in the playing area. Any player found in possession of an
alcoholic beverage on the field, in or outside the dugout, or in
the stands will be immediately ejected from the game.
By city ordinance, alcoholic beverages are not allowed on park
property, whether in open or closed containers.
B. Players, managers, and sponsors are required to cooperate
with the umpires, scorekeepers and other officials of this
association and the Park and Recreation Department in keeping
spectators and unauthorized persons behind the protective screens
and away from the playing area and backstop. Only the person at
bat, the next batter, coaches at first and third, and the person
retrieving the bat will be allowed out of the dugout when a team
is at bat. If a team is in the field, no one will be allowed on
the playing field area except those players who are playing
defense at that time. The umpires are instructed to enforce these
safety requirements at all times, delaying the game up to two
minutes if necessary. After the maximum of two minutes delay,
umpires are authorized and instructed to forfeit the game.
C.
Spectator’s Conduct: All participants are welcome to watch
league and tournament games. However, no heckling or abusive
language towards any team or officials will be tolerated.
Managers will be held responsible for the behavior of their
spectators. If spectators become disruptive and cannot be
controlled, then the umpire may impose the penalties described
below in section F, or if necessary, declare the game a forfeit.
D. All games will be conducted and ruled by the umpires and
all persons must respect their authority. Unsportsmanlike
conduct, profanity, abusive language, fighting, intentional
contact or any action or behavior that impedes umpires or
scorekeepers from performing their duties will not be tolerated
under any condition and will be subject to penalties described
below in section F.
E. If a player is ejected for conduct from the first game of a
double-header, that player MAY be prohibited from participating in
the second game of the double-header.
F.
Acts of
Disbarment and Penalty: The following violations carry penalties
which may suspend players from all DSMA competition for a
specified period of time. PENALTIES ARE AUTOMATICALLY IMPOSED
FROM THE DATE OF THE INCIDENT.
Managers of players placed on
suspension will be notified by the Athletic Staff, both verbally
and in writing. Suspended players may make a written appeal to
the DSMA Advisory Council for a hearing within two weeks from the
date of the incident; otherwise, all suspensions are final.
Managers of other teams within the same league will also be
notified about suspended players.
1. Violation:
Unsportsmanlike conduct, profanity, or abusive language, including verbal attacks or abuse directed at umpires or scorekeepers.
Penalty: Minimum of
ejection from game, with a possible maximum of one year loss of
eligibility, and possible forfeiture of game.
-
Violation: Offensive and/or derogatory remarks made by players,
coaches and/or spectators directed at the opposing team or its
fans.
Penalty:
Once the umpire has issued a warning to ANY team member
or
its fans, the first violation after such warning will result
in ejection of the offending person (if a player or coach) AND
assessment of an administrative out to the offending team. The
second violation by ANY MEMBER of the same team or its fans will
result in forfeiture of the game.
-
Violation: Physical violence or threat of physical violence by
a player or spectator with game official, players, coaches, or
spectators. There is no pass for being the second
participant. A player that retaliates isjust as guilty as the
initiator and this rule applies to anyone involved. Threat of physical violence includes, but is not
limited to, display of a weapon (such as a firearm, knife or
bat); assuming a threatening pose; and verbal threats of bodily
harm.
Penalty: MINIMUM two-year loss of eligibility, with additional
years of suspension imposed
based on the severity of the violence.
The coach of a team(s) involved is subject to being placed on
probation.
4.
Violation: Use of deliberate and/or unnecessary force when
going into a base.
Penalty:
Immediate ejection from the game and suspension of the next two
games played.
5.
Violation: Commission of fraud while a player, coach, or
manager; this includes, but is not limited to, playing under
an assumed name, falsifying rosters or I.D.
Penalty: Subject to review
of Advisory Council, with maximum of up to one year loss of
eligibility.
RULES OF PROTEST
A.
Any rule
infraction, application, or interpretation may be protested.
Any such protest must be made at the time of the infraction
to the plate umpire (i.e. before the next pitch occurs) by
announcing that the game is being played under protest.
Protest must be made by the team captain or manager. All
protests must be followed-up in writing and filed with the
Athletic Office within two business days after the completion of
the protested game; no protest will be considered if not filed
within this 2-day period (see ASA Guide – rule 9). No protest on
umpire’s judgment will be accepted.
B. The
eligibility of a player may be protested at any time
up to the time a player has completed their second at-bat or the
end of the game, whichever comes first. Once a player
has completed their second at-bat, their eligibility can not be
protested for the remainder of the game. Suspected player(s) must be
protested during the game so that his/her identity may be checked
at that time. A team protesting eligibility must identify
specifically, by name and/or number, which player(s) they are
protesting. A team may not protest more than 4 players in any one
game. Except in the case of false identity (which results in
immediate forfeiture of game), all protests must be followed-up in
writing and filed with the Athletic Office within two business
days after completion of the game. EXCEPTION: During playoffs,
eligibility protests will be settled immediately by the Tournament
Director or his/her representative.
C.
Each written protest shall be accompanied by a cash
deposit or certified check in the amount of twenty (20)
dollars, said amount to be held until the protest is settled. If
the protest is allowed, deposit will be returned; if not allowed,
money will be retained by the association, unless directed to be
returned by the Athletics and Reservations Office. All protests
will be acted on by the Athletics and Reservations Office.
D. Complaints
about umpires or scorekeepers should be made in writing and
submitted to the Dallas Park and Recreation Department, 3012 S.
Hampton, Dallas 75224, c/o Barbara Barnette. Written complaints
should include date, field, game time, teams and players involved,
identification (if possible) of officials and a detailed
description of the reason for your complaint. Complaints must be
submitted to the Athletic Office within two business days after
the completion of the game in question.
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